The Conjuring: Unspoken launched today, October 13, exclusively on Netflix. Supermassive Games' interactive horror turns your phone into a ghost-hunting kit — no console required.
What it is
The first standalone video game in The Conjuring franchise, developed by Supermassive Games — the studio behind Until Dawn, The Dark Pictures Anthology, and The Quarry — in partnership with Warner Bros. Interactive Entertainment. You play as demonologist Francesca Noakes, hired to investigate the centuries-old Red Lion Inn, where the grieving Cooper family is being tormented by paranormal phenomena: missing dolls, self-playing music boxes, whispers in the dark.
Your phone is the ghost-hunting kit
The game streams via Netflix's cloud to your TV or web browser — no console, no controller. Your smartphone does double duty: it's the controller and the paranormal toolkit. Point it around the room as an EMF reader, switch to the infrared camera to spot cold spots, or listen on the spirit box for spectral activity. It's the most literal “second screen” horror experience ever made.
Your choices decide who survives
Like all Supermassive games, it's an interactive narrative: dialogue choices and tactical decisions shape the story and determine the Cooper family's fate. Two supernatural threats stand in your way — Vinea, a grief-feeding demon, and Florrie, a vengeful spirit rooted in English folklore. Netflix says you don't need to know the films to play, but longtime fans will spot some familiar faces.
KongMNG's take
Horror and phones are a natural match — we all sleep next to the thing, and now it's telling you something's standing behind you. Supermassive basically invented this genre of choice-driven horror, and putting it on Netflix removes every barrier: no $70 buy-in, no hardware, just the subscription millions already have. If this hits, expect every horror franchise to want one.