Grand Theft Auto VI launches November 19, 2026 on PlayStation 5 and Xbox Series X|S, sending Jason Duval and Lucia Caminos through a six-region version of Leonida built around Vice City.
Launch date, platforms, and editions
The November 19 release is announced for PlayStation 5 and Xbox Series X|S. A PC version has not been announced. Pre-loading opens November 12, one week before launch.
The Standard Edition is $79.99, while the Ultimate Edition is $99.99. Players deciding between them should compare the final edition contents before pre-ordering rather than assuming every bonus affects the story campaign.
GTA VI is rated M for Mature by the ESRB. The rating information confirms a single-player-only launch, with no online mode listed for release day.
Welcome to Leonida
The game returns to Vice City, but the city is only the center of a much larger state. Leonida is Rockstar’s fictional take on Florida and is divided into six major regions:
- CityVice City, the neon-lit main city and heart of the map.
- IslandsLeonida Keys, a chain of tropical islands stretching into open water.
- WetlandsGrassrivers, Leonida’s sprawling marsh country.
- CoastPort Gellhorn, a worn-down Gulf-side destination.
- IndustryAmbrosia, a region shaped by heavy industry and local power.
- WildsMount Kalaga National Park, the state’s rugged northern escape.
The full map is described as roughly twice the size of GTA V, making Leonida the largest world Rockstar has built. The variety matters as much as the scale: dense city streets, coastal islands, wetlands, industrial zones, and national park terrain should give each part of the state a different rhythm.
Jason and Lucia share the lead
Jason Duval and Lucia Caminos are the two protagonists at the center of the story. Their partnership gives the campaign two perspectives on Leonida’s criminal world and builds the story around a pair rather than a single lead.
That focus also gives Rockstar room to contrast how each character approaches a situation. The relationship between Jason and Lucia is not just background detail—it is the core around which the larger Vice City story is built.
A huge hand-built production
Rockstar says GTA VI was built without generative AI. Its character work includes more than 600,000 animations, pointing to the studio’s effort to make movement, reactions, and everyday behavior feel specific across the world.
Leonida also includes more than 170 wildlife species. That range supports the state’s different environments, especially the Keys, Grassrivers, and Mount Kalaga, and gives the space outside Vice City a stronger identity than simple travel terrain.
Game Informer’s new look
Game Informer published a 14-page GTA VI cover story on September 29 with 12 new screenshots. The feature adds a deeper look at Leonida, its protagonists, and the scale of Rockstar’s production as the November launch approaches.
The bottom line
GTA VI is shaping up as more than a return to Vice City. Its six-region Leonida map, dual protagonists, enormous animation library, and wildlife system point toward a denser and broader world than GTA V. For console players, the key dates are November 12 for pre-load and November 19 for launch; PC players are still waiting for an announced version.
This article is a dated snapshot of the GTA VI launch details supplied to KongMNG Game Wire on October 2, 2026. Pricing, release timing, features, and platform availability can change after publication.